Ian Bogost - mobile
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I make videogames commercially, as well as in other contexts: pleasure, art, exhibition, or research.
Persuasive Games
The game studio I co-founded. We make games about social and political issues.
Cow Clicker
A Facebook Game about Facebook Games
A Slow Year
A chapbook of game poems for Atari VCS, PC, and Mac
Water Cooler Games
Videogames with an Agenda - website archive
Guru Meditation
A medititation game for Atari VCS and iPhone
A Television Simulator
CRT Emulation for the Atari VCS
Honorarium
An art game for EA's Sims Carnival
Cruel 2 B Kind
A big public game of benevolent assasination. Created with Jane McGonigal.
Sweaty Palms
A first date simulator. Distributed in vol 1 of the Independent Games Collection.
Selene
A game about lunar geology funded by NASA and created by my students
Student Atari Games
Games created for Atari VCS by students in my university classes
Videogames with an Agenda
An exhibition of political games
Horde of Directors
A game about corporate connectedness. Created with T. Michael Keesey.
Water Cooler Games
A news website about videogames with an agenda.

 

copyright © Ian Bogost