I'm just returned from the 2009 Digital Games Research Association (DiGRA) Conference, which was held this week at Brunel University in Uxbridge, UK. The conference was enjoyable, with good talks, good company, and good ale.
I did two talks at this DiGRA, the text of which I have now posted on my site. I'll describe them in brief and point you to them here.
First, I was honored to have been invited to give a keynote at the conference, the title of which was Videogames are a mess. The subject was object-oriented ontology and videogames. For my SR friends, the talk may read as overly introductory, but there are some nice tidbits of theoretical newness in it too.
Second, I participated in a panel on game criticism called You Played That?. Five of us each wrote and presented a brief position paper. Mine explores game studies from the perspective of McLuhan's tetrad.
Unfortunately, DiGRA took place at exactly the same time as the big Objects - What Matters conference up in Manchester, where Graham Harman and John Law and others spent the week. I would have liked to be able to make it to both!
