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Computers and Creative Play
Nolan Bushnell on Educational Videogames
September 4, 2009
I stumbled upon an article by Atari founder Nolan Bushnell about the educational potential of videogames. It's not dated, but based on the biographical one-liner I'd say it's from around 1982. Here's the first paragraph:
The computer, the single most powerful development of the twentieth century, is still puny in comparison to the mind of man. The difference lies in the innate creativity that is our birthright, our passport and our guide through life, without which we would be little more than machines executing programs someone else has written. The goal in producing computer-programmed video games is to provide the stimulus, the opportunity, for people to experience the essential creativity they knew as children, when their minds were actively involved in fantasy worlds of their own making. We have discovered that computers can be a highly effective tool in inspiring people to draw upon this often repressed reservoir. One way we achieve this is by designing games that combine fantasy with problem solving.
But here's my favorite part:
Video games are clearly here to stay. The only question is, what form will they take in the future? Like most other entertainment fields, the future of video games will be bounded only by the imagination of the people in the production arena.
Almost thirty years hence, what do you think?
